Combined with the Iron Man lock, this makes Ardennes Assault particularly tricky. Hell, moving through enemy territory on the strategy map (which you’re often forced to do in order to engage somebody) will cost you some. Even a successful mission where you’re diligent about healing up wounded squads and lose relatively few troops will cost you a fair bit of strength. Missions can be attempted multiple times, but each of your three companies has limited strength and this depletes as you undertake military actions. This is a very quick tutorial on how to easily customize your Company of Heroes hotkeys without relying on third-party programs such as AutoHotkey. It was refreshing to be able to screw up like that, but this expansion is also pretty heavy-handed in the way it applies attrition to your forces. And for those of you interested in customizing your hotkeys, Ive posted a quick 10-minute tutorial outlining how. ![]() My first efforts floundered around two-thirds in and the rest of my review time has been spent replaying earlier missions to see whether Relic’s claims about dynamic structure hold water. As a result of that I haven’t seen every single mission this expansion has to offer, because I’ve not yet made it through the full thing. Just as in XCOM, this means you can reach a point in Ardennes Assault where you simply have no chance of progressing and may as well restart.
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